When the spaceship crashes into anything, players don’t have to wait long to get back into the action; they may immediately make another run. And it makes a unique cycle of play, fail, observe, adapt and retry. Every failure frequently has a reason. A late turn, a mistake in pulling out into a gap or not seeing a developing pattern in time. “We’ve identified the cause now so the next run is a chance to test a correction.” This capacity to experiment fast means failing doesn’t seem harsh and instead, it might drive gamers to get past the area that stopped them. This sensation is very intense when failure comes right before a region not before mastered. There’s a little of remorse but players know they have come on and therefore the next time will have a clearer aim. You don’t have to win the whole race in one go. Your immediate aim is to get over your recent defeat. This creates a new natural milestone. The game avoids the sensation of practice as mindless repetition by turning failure into knowledge. Each run adds another layer to the player’s comprehension. Over time they may discover that the areas that cause recurring crashes have a specific pattern. They learn to plan ahead rather than waiting for danger to arise, figuring out when to be cool, when to act fast and when to not give too many directives. It’s the process of converting error to skill. Space waves reward not just fast responses, but also perseverance and learning from failure. A casual player may make good progress just by being ready to watch and try. It makes those times of conquering tremendous difficulties all the more satisfying since one triumph is frequently followed by a succession of unsuccessful efforts.
The graphic style of space waves provides a unique identity for the game, but it also helps the gameplay since it makes everything more visible. In the quick movement, the barriers are immediately recognized by contrasting forms, lines and colors. The faster you go, the more important it is to recognize items quickly, therefore the visual design has to be clear enough for the user to immediately distinguish between the safe route and danger zones. The geometric structures also provide a contemporary, clean and somewhat abstract look that suits the space concept of the game. The game builds an arcade-style universe in which forms and motion are more important than physical details, rather than trying to recreate the cosmos realistically. This keeps the action clean and players aren't distracted by ornamental items not important to the flight route. Any shape that emerges may be part of the challenge: a sharp angle may be an instruction to change course, a gap may be a safe passage, and a succession of forms may make a section that requires accuracy. When graphics and gameplay are in sync, gamers not only perceive the barriers, they know instinctively how to get around them. This is important for fast paced games, if the images are too messy players could perceive that failure is due to poor visibility not lack of talent. In contrast, a well designed visual interface may blame each accident on a control or timing fault. Space waves uses geometric features to create a universe that is unique, but also directly improves the gaming experience. The visual minimalism of the environment enables the motions of the spaceship to stand out; when the craft zips thru sections packed with geometric forms, players feel as if they are navigating a small point of light thru a huge digital labyrinth. So, the graphics do not only operate as an esthetic, but rather actively add to the sensation of speed, suspense and discovery.