Why Matchmaking Algorithms are So Important in Tower Rush

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Do not expect to win every game. Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.

If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.


This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.


Trophy and Rating Systems


Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.


When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.


  • Do not expect to win every game.
  • Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
  • Losing streaks are also self-correcting.

Level-Based Matchmaking


The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.


However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.


Player PerceptionThe Truth
Forced Loss StreaksThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflated
The Deck Counter CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent

Maintaining Competitive Integrity


This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.


The algorithm is blind; it only respects victory.

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